There’s a lot more to Iron Galaxy than our 60+ shipped titles
Our Values
People
We know that the strength of our team is the foundation of our success
- Valued: Every single person that works at Iron Galaxy matters
- Passionate: We want to be one of the very best studios in the industry, and our passionate team helps us do just that
- Experienced: Collectively, our team has many years of experience under our belt, and we’re always striving to get better every single day
Partners
Building strong relationships with industry giants helps us cultivate great partnerships and create amazing games
- Collaborative: We value close collaboration during the development process at Iron Galaxy, and our partner relationships are no different
- Authentic: True to ourselves and our capabilities, we’ll never over-promise our partners or tell them “what they want to hear”
- Lasting: We love working with industry partners on their most treasured titles, so we do what we can to try and make our partnerships last
Continuous Improvement
We know we’re great at what we do, but we are always striving to be better than we are today
- Enterprising: New things don’t scare us - they make us even better at what we do
- Versatile: We’re always working on multiple platforms and engines, and adapt quickly to change
- Resilient: It’s no secret that the game industry isn’t a walk in the park, and we roll with the punches with the best of them
Capability
Since day one, we’ve been pushing the boundaries of video game development
- Adaptable: No challenge is too big or too small for us - we always try to be as adaptable as possible
- Reliable: Some of the biggest publishers and developers in the industry trust us to work on their most important games because they know they can rely on us to get the job done
- Experts: We can fix anything, and we pride ourselves on that
Our Leadership
Dave Lang
Founder
Dave founded Iron Galaxy in 2008 after a 5-year stint as Midway’s Technical Director at their Chicago studio. Dave bounced around to a few different game studios after getting his start in 1996, but after a while, he wanted to start a studio built on stability where he could work and retire with his best friends. Dave, along with the help of several industry veterans, helped take Iron Galaxy from a handful of employees to a company with more than 120 developers in just a few years. As the years progressed, Dave’s responsibilities have evolved.
Chelsea Blasko
COO
Chelsea got her start in games at Electronic Arts in Chicago where she served as a Production Coordinator on a variety of titles, as well as assistant to the GM. After spending a few years at Robomodo as a Producer and Project Manager, Dave convinced Chelsea to share her production expertise at Iron Galaxy. Chelsea quickly took over the entire company’s production department and internal operations of the company before becoming the COO of the studio. These days, Chelsea oversees all of Iron Galaxy’s projects and people. As Iron Galaxy’s “designated adult in the room,” Chelsea works hard to help ensure the wheels don’t fall off of the entire studio. We want to keep Iron Galaxy open forever, and Chelsea is key to making sure that we can do just that.
Adam Boyes
CEO
Adam started working in the game industry the same year Dave did, 1996. Getting his start at Electronic Arts Canada in the QA department, Adam eventually moved to Chicago and joined Midway’s production team in 2003. During his time at Midway, Adam eventually took on the role of Executive Producer, working on MLB Slugfest and Blitz: The League. From there, Adam ended up as Director of Production at Capcom Canada for a few years before deciding to start his own company Beefy Media. In 2012, Adam joined Sony Interactive Entertainment America as Vice President of Third Party Relations. His strong desire to get back to his roots and start working on the actual creation of games again led him to Iron Galaxy, where he has served as CEO since 2016.
All of Our Games
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Snood Support iOS
2009
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Bionic Commando Support Xbox 360
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Lord of the Rings Online Support Steam
2010
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Tron Evolution Support PS3
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Bioshock 2 Support PS3
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Sleeping Dogs Support PS3 , Xbox 360
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Dark Void Support PS3 , Xbox 360
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Supreme Commander 2 Support Xbox 360
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Kinect Adventures Support Xbox 360
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Scribblenauts Remix Port iOS , Android
2011
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Ms. Splosion Man Support Steam
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Lord of the Rings War in the North Support PS3
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Street Fighter III 3rd Strike Online Port PS3 , Xbox 360
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You Don’t Know Jack Support Steam , PS3 , Xbox 360
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Back to the Future The Game Port Wii U
2012
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Wreckateer Lead Developer Xbox 360
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Marvel vs Capcom Origins Port PS3 , Xbox 360
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Epic Citadel Support iOS
2013
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Batman Arkham City Port Steam
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Batman Arkham Asylum Port Steam
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Enslaved Odyssey to the West Support Steam , PS3
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Divekick Lead Developer Steam , PS3
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Bioshock Infinite Support PS3 , Xbox 360
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Darkstalkers Resurrection Port PS3 , Xbox 360
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Batman Arkham Origins Port, Support Steam , PS3 , Xbox 360
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D&D: Chronicles of Mystara Port Steam , PS3 , Wii U , Xbox 360
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Crimson Dragon Support Xbox One
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Destiny Support PS3
2014
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D4 Support Xbox One
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Elder Scrolls Online Support Xbox One , PS4
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Divekick AE+ Lead Developer Xbox One , PS4
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Batman Arkham Knight Support Steam
2015
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Capsule Force Publisher Steam , PS4
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Borderlands 2 Port
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Deadpool Port Xbox One , PS4
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Destiny Taken King Support Xbox 360
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Dreadnought Support Steam , PS4
2016
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7 Days to Die Port Xbox One , PS4
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Lichdom Battlemage Support Xbox One
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Alekhine’s Gun Support Xbox One
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Dungeon Defenders 2 Support Xbox One , PS4
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VIDEOBALL Publisher Xbox One , Steam , PS4
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Killer Instinct Season 2, Season 3 Lead Developer Xbox One , Steam
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Conan Exiles Support Xbox One
2018
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Fortnite Support Xbox One , PS4
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Quake Champions Support Steam
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Crash Bandicoot N. Sane Trilogy Port Steam
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Extinction Full Development Xbox One , Steam , PS4
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Diablo III Eternal Edition Support Nintendo Switch
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Fallout 76 Support Xbox One , PS4 , PC
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Batman Arkham Underworld Support iOS , Android
2017
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Skyrim Port Nintendo Switch
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Skyrim Support Steam
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Fallout 4 VR Support Vive
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Spyro Reignited Port Steam
2019
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Overwatch Support Nintendo Switch
Our Work
60+
Shipped Titles
10+
Platforms
20+
Partners
Iron Galaxy has been helping some of the game studios in the industry port their projects to the latest and greatest platforms since we were founded. After we wrapped up our first port project, Snood for the iOS, we continued helping industry giants like Capcom, Square Enix, and 2K bring their great titles over to the PS3, Xbox 360, Nintendo Wii and more. Our critically acclaimed console port of Street Fighter III: Third Strike Online Edition officially put Iron Galaxy on the map, and we haven’t looked back since. Partnering with Bethesda to bring Skyrim to the Switch, and working closely with Blizzard to bring Diablo III to the Switch, are just the latest in a string of stellar port projects that help set us apart from any other independent studio working today.
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Skyrim
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Crash Bandicoot
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Spyro Reignited Trilogy
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Borderlands 2
Iron Galaxy, like many other studios, especially enjoys getting to fully develop creative projects from the ground up. Shortly after Microsoft launched the Kinect in 2012, Iron Galaxy quickly got to work developing a game on the new hardware and released our first original product, Wreckateer. The most famous two-button fighting game in the world, Divekick, launched a year later and was our second original product.
As we continued to make a name for ourselves in the fighting game community and the games industry at large, Microsoft enlisted us to lead the development of the famed fighting game franchise, Killer Instinct for Xbox One. Taking over from Double Helix in 2015, Iron Galaxy solidified our place in the fighting game community with our work on Seasons 2 and 3 of KI, and as we get bigger and bigger each year, we’ve continued working on our own original IP development along the way.
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Killer Instinct
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Divekick
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Wreckateer
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Extinction
We’re well-known for our ports, but publishers such as Gearbox and Bethesda have trusted us for years to help other fantastic studios co-develop games alongside their teams. We’ve always enjoyed teaming up with other talented developers and studios across the industry to help create and ship great projects, and we’re always open to co-development opportunities.
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Dreadnought
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Fallout 76
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Overwatch
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Diablo III
Platforms We Work On
Testimonials
We’ve been really fortunate to be working with Iron Galaxy to bring it to the Switch and like, they really know what they’re doing when it comes to that hardware.
The developer Iron Galaxy Studios is fast carving out a niche for itself as a specialist in porting modern classics to the Nintendo Switch